Magic

Aptitudes

 * Aptitude Types: Earth, water, fire, and wind.
 * Fundamentally, every person has a single aptitude.
 * Aptitude Grades: None, low, medium, high, super.
 * Grades can grow with practice yet the innate component is overwhelming.
 * Earth Magic:
 * Mainly used for defense.
 * First basic spell is Earth Wall.
 * An advanced version of this spell can construct castle walls.
 * Fire Magic:
 * Mainly used for offense.
 * First basic spell is Fire Projectiles (Arrows or bullets).
 * A high ranking spell can create a Sea of Fire.
 * Water Magic:
 * Mainly used for recovery.
 * First basic spells is Cure (for wounds) and Heal (for diseases and afflictions).
 * A high ranking caster can restore missing body parts but none can revive the dead.
 * Wind Magic:
 * Mainly used in an ancillary role.
 * Can augment the offensive ability of fire magic.
 * Can increase the restoration ability of water magic.
 * Noted that it is somewhat poorly compatible with Earth magic.
 * Earth magic has a sort of canceling effect with Wind as they are anti-attributes.
 * Water and Fire magic are a pair of anti-attributes.
 * Magic is color-coded in this world.
 * Earth Attribute is black.
 * Water Attribute is blue.
 * Fire Attribute is red.
 * Wind Attribute is white.
 * Note: The deeper the color, the stronger magical power is used.
 * Ex: Rei's dual casting abilities creates a black and blue bullet.

Magical Gems

 * The discovery of magical gems shifted the development of the world from weapons and armor to that of magic.
 * These gems create effects depending on the users' magical power.
 * Each gem has a size and purity that change their quality as well as the magic produced from it.
 * Magical stones must be excavated and refined to create magical gems.
 * Every country controls the collection and trade of magical stones.
 * In the Bauer Kingdom, the Royal Family utilizes the Orso Company for excavation and distribution.
 * In this world, monsters appeared along with the discovery of magical stones.
 * Their creation is explained by animals that have taken in magical stones.
 * Monster-converted animals change in appearance and have drastically improved abilities.
 * They resemble the beings described in fairy tales.
 * Their weak point is the magical gem cores that forms.
 * Monsters can be tamed but the only requirement is that the monster and caster have the same attribute.
 * A user can give their magical power to the monster's magical gem core.
 * A golden core is evidence of a monster being a familiar.

Magical Technology

 * Magic-related technology is an innovation that guides the Revolution world.
 * It influences at the levels of political administrations and the military.
 * The quality and utilization of magic leads to an advantage at an international scale.

Magical Tools

 * Magical tools were created as a result of harnessing the inherent power of magical terms.
 * A magical tool can be used to test Base Magical Power.
 * The aptitude to handle magical tools is called magical power.
 * Determined by both inborn and acquired factors.
 * Inborn potential is more important.
 * Independent of social status.
 * Magic Wand - An all-purpose magical tool that can cause a variety of phenomena.
 * It is powered by a magical gem.

Combat Magic

 * Magical bullets - Its military value low but useful for self-defense.
 * In this world, self-defense includes beings other than humans.